Ayo Gurkhali!
Scenario balance report
Games with no balance used/recorded: 77 (11 on the archive and 66 on ROAR)
Attacker wins (Gurkha): 43
Defender wins (Japanese): 34
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
---|
1009 | 1069 | 41% | 2023-11-10 | Won |
999 | 1049 | 43% | 2019-06-15 | Lost |
1032 | 1207 | 27% | 2018-08-07 | Lost |
1061 | 986 | 61% | 2012-04-06 | Won |
1026 | 1035 | 49% | 2010-10-08 | Lost |
976 | 1210 | 21% | 2008-02-27 | Lost |
1061 | 1029 | 55% | 2006-08-22 | Won |
1210 | 1082 | 68% | 2006-08-22 | Won |
1082 | 1067 | 52% | 2006-07-01 | Lost |
1116 | 1029 | 62% | 2000-12-19 | Lost |
1081 | 1117 | 45% | | Lost |
Attacking (4 wins) average ELOs: 1059.4 vs 1080 has a 47.03% of winning (if the scenario was perfectly balanced).