Commando Hunt
Scenario balance report
Games with no balance used/recorded: 11
Attacker wins (Australian): 6
Defender wins (Japanese): 4
With balance for the defender (only):
Games played: 1
Attacker wins (Australian): 1
Defender wins (Japanese): 0
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
---|
1082 | 919 | 72% | 2024-05-04 | Won |
1078 | 1078 | 50% | 2024-01-03 | Won |
1049 | 995 | 58% | 2023-04-11 | Won |
940 | 1053 | 34% | 2021-10-26 | Won |
940 | 1053 | 34% | 2021-10-26 | Won |
943 | 1032 | 37% | 2021-10-22 | Lost |
1053 | 940 | 66% | 2021-10-13 | Lost |
1019 | 931 | 62% | 2016-12-30 | Won |
961 | 1110 | 30% | 2010-09-10 | Lost |
928 | 1009 | 39% | 2003-12-06 | Won |
1136 | 1029 | 65% | 1988-01-01 | Lost |
Attacking (7 wins) average ELOs: 1011.7 vs 1013.5 has a 49.74% of winning (if the scenario was perfectly balanced).