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Werewolfen! ETO (id:#67170)
(Klementi Voroshilov Scenarios ID: KV08)   [next]   [previous]
Hartz Mountains, Germany 1945-04-30 (36 others)
ASL News 4: Just Another Bridge (Scroungin' ASL News)
BRV 1: Tactical Doctrine (Berlin: Red Vengeance)
BRV 6: Opera of Death (Berlin: Red Vengeance)
TAC66: L'Ultime Assaut (Tactiques # 8)
TAC74: Drapeau Rouge (Tactiques # 9)
8: Götterdämmerung (Berlin: Fall of the 3rd Reich)
9: Wagnerian Crescendo (Berlin: Fall of the 3rd Reich)
10: Clearing the Back 40 (Berlin: Fall of the 3rd Reich)
11: Over Open Sights (Berlin: Fall of the 3rd Reich)
12: When Diplomacy Fails (Berlin: Fall of the 3rd Reich)
13: Raise the Red Banner! (Berlin: Fall of the 3rd Reich)
BLT10: Toast the Morning with Tanks (Tyrant's Lair)
BLT13: Turk's Tiger (Tyrant's Lair)
J125: Everything Is Lost (ASL Journal # 8)
RetroPak#9: The Last Bridge (Retro Pak II)
GJ025: die Glocke (Grumble Jones)
ON11: Alles Ist Verloren (On Top Scenarios)
NEWS 4: Just Another Bridge (ASL News # 1)
DB138: Die Verdammten (Dispatches from the Bunker #45)
CHA #10: The Dwindling Reich (Critical Hit Annual #2)
CHA #13: Fly the Red Banner (Critical Hit Annual #2)
FT256: Radio X-MAS (Franc-Tireur #14)
Berlin I #8: Gotterdammerung (Berlin Final Days)
Berlin I #9: Wagnerian Crescendo (Berlin Final Days)
Berlin I #10: Clearing The Back 40 (Berlin Final Days)
Berlin I #11: Over Open Sights (Berlin Final Days)
Berlin I #12: When Diplomacy Fails (Berlin Final Days)
Berlin I #13: Raise The Red Banner! (Berlin Final Days)
Berlin II #10: Toast The Morning With Tanks (Tyrant's Lair II)
Berlin II #13: Turk's Tiger (Tyrant's Lair II)
Berlin II #16: SU To The Slaughter (Tyrant's Lair II)
Berlin II #17: Last Line In Berlin (Tyrant's Lair II)
TAC66: The Final Assault (To the Reichstag!)
TAC74: Red Flag (To the Reichstag!)
GJ100: U-Bahn Untoten (Grumble Jones)
ASLN4: Just Another Bridge (Critical Hit #8.1)
Designer: Tim Hundsdorfer
Starter kit scenario?:    Deluxe scenario?:
 
No balance information available
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Overview:

The traditional celebration of Walpurgis Night occurs all over Germany, but especially in the sparsely populated Hartz Mountains. The war was grinding to a halt, and it was in the Hartz that the British, French and Soviet Armies linked up in the last days of the war., coincidentally, it was on Walpurgisnacht. The moon was full and the lights of fires twinkled on the mountainside. Then, a distant canine howl went out, answered by other howls. All three armies feared a not-too-unlikely attack from Nazi-hardliners. What actually came was much, much worse.
Attacker: German (Werewolfen)
Defender: Allies ((Russian) 6th Tank Army, (British) Household Guards, (French) 2me Division Infanterie)  
5 turns
    Players: 3     OBA: None     Night: No
Unit Counts:
Squads: A:1.0 D:9.0
AFVs: A:0
Goliath

AFVs: D:10
T-34/85 x 3
Sherman V(a)
Carrier MMG B x 6

Guns: A:0 D:0

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Initial OB, Night (E1), NVR: 4, NQ (A20.3). A: Determined by DR.
Map Board(s):
34 39 Show/hide map dependencies
PublicationBoard
ASL 13 - Rising Sun34
ASL 13 - Rising Sun39
ASL 13 - Rising Sun (2021)34
ASL 13 - Rising Sun (2021)39
ASL 8 - Code of Bushido34
ASL 9 - Gung Ho!39
Overlays: NONE
Errata (source)
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Last Played:
DateReporterOpponentBal.ResultTimeComments
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ActionDate
Hutch Updated the Scenario Publication/ID2025-06-17 14:05:30
Hutch Modified the Defender's AFVs2025-06-16 16:31:20
Hutch Modified the Defender's AFVs2025-06-16 16:24:16
Hutch Modified the unit counts2025-06-16 16:24:16
Hutch Modified the Defender's AFVs2025-06-16 15:50:19
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Statistics:
Avg Rating: n/aVotes: 0
Views: 0
To-Play list count: 0
Estimated Play time: 3.1 hours
Recorded Games: 0
Archive recorded plays:
German0
Allies0
Drawn:0

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