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Ripple Effect WTO (id:#57303)
Critical Hit (Hero PAX 1: Hurtgen Hell to Bulge Nightmare ID: HP 7)   [next]   [previous]
Kommerscheidt, Germany 1944-11-07 (9 others)
GDE 1: Bologna Combatte (Bologna Fights) (Fanatic Enterprises: Internet)
FT177: Bloodier Than D-Day (From The Cellar Pack # 7)
OS-10: Greyhounds! (Objective: Schmidt)
OS-15: Nightlife is for the Junge (Objective: Schmidt)
OS-16: Sappers as Infantry (Objective: Schmidt)
#7: Engineers Fire! (Huertgen Hell)
#8: Beaten to the Draw (Huertgen Hell)
#15: Dawn At Kommerscheidt (Critical Hit Objective Schmidt)
#16: Task Force Ripple (Critical Hit Objective Schmidt)
Designer: Unknown
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
GermanAmerican
42.857142857143%

Overview:

It would forever be seared into the annals of the 28th ‘Keystone’ Infantry Division as the “Green Hell of Hurtgen” – the battle that began when Corps orders were issued for the unit to secure the high ground in the vicinity of Schmidt. At 0900 hours of 2 November, following an hour of artillery preparation, foot-soldiers of all three regiment entered the tangle pines of Hurtgen Forest. On 5 November, the situation remained critical in the zone of the 112th Infantry Regiment, even though nine tanks and nine tank-destroyers moved across the Kall to provide support. Orders were issued forming Task Force “Ripple”, composed of Companies A and D from the 3rd Battalion, plus the eighteen armored fighting vehicles of the 707th Tank Battalion and 893rd Tank Destroyer Battalion. Their mission: pass through the positions of the 112th, re-capture Schmidt and block all approaches to the town.
Attacker: German (Elements 16th Panzer Regt & 1055th Panzer Grenadier Regt, 116th Panzer Division)
Defender: American (Elements A&D Cos., III/110th Infantry Regt, 28th Infantry Division; 707th Tank Battalion & 893rd Tank Destroyer Battalions)  
5.5 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:12.0 D:9.5
AFVs: A:3
PzKpfw IVH x 3

AFVs: D:3
M4A3(76)W
M10 GMC x 2

Guns: A:0 D:1
M1 57mm AT Gun

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Each separate Rowhouse is considered a building for VP purposes
Map Board(s):
18 32 42 46 Show/hide map dependencies
PublicationBoard
ASL Action Pack # 246
ASL 3a - Yanks (2nd Edition)18
ASL 3a - Yanks (2nd Edition)46
ASL 5a - For King and Country32
ASL 10a - Croix de Guerre42
ASL Action Pack # 3 Few Returned42
ASL Action Pack # 142
ASL 3 - Yanks18
ASL 4 - Partisan!32
Overlays: NONE
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2020-04-19(A) Rob MacGinley vs Dave Ramsey American winHot dice
2020-03-15(D) David Ramsey vs Rob MacGinley American winHot dice throughout gave the americans the win!
2013-10-07(A) Jeff Waldon vs Jamie Cribbs American winFtF - ASLOK '13
2013-10-01(A) Eric Partizan Eric vs German win
View all or balance report
ActionDate
Bongiovanni Added a playing2023-02-01 15:12:16
hoxson1 Modified the Theatre2021-03-10 19:27:24
macrobosanta Added a playing2020-04-19 04:42:57
Dave Added a playing2020-03-15 19:18:30
Dave Uploaded a VASL file2020-02-21 17:29:34
FileDescriptionUserViews
(!germ-usa.png)Imagehoxson11030
(kommer defense.png)Imagehoxson11112
(ripple effect map.png)Map Imagehoxson1951
DescriptionUploaded by
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Statistics:
Avg Rating: 5.80Votes: 5
Views: 6145
To-Play list count: 1
Estimated Play time: 4.1 hours
Recorded Games: 3
Archive recorded plays:
German1
American2
Drawn:0

ROAR Data: (as of today)
Ripple Effect [Confirmed]
[A] American 8
[D] German 10
All Rights Reserved. (c)2022 Dave Ramsey.