The Factory MTO (id:#56526)
Prior Publication: SL 38, ASL Digest # 2.06
Aprilia Settlement, Italy
1944-02-11 (9 others)
CAC 2: One Last Try (Carnage at Cassino)
GC CAC 1: American High Tide on the Cassino Massif (Carnage at Cassino)
SC5: The Factory (ASL Digest # 2.06)
ATF 5: The Works (Aprilia: The Factory)
ITR-17: The Devil's Factory (Into The Rubble 2)
#1: Knight's Cross (Hell's Gate II: Shanderovka)
#4: Germanic Grenadiers (Hell's Gate II: Shanderovka)
#7: Gateway To Hell (Hell's Gate II: Shanderovka)
NEV 5: The Factory 'Aprilia' (New England Volunteers Play Pack 1)
GC CAC 1: American High Tide on the Cassino Massif (Carnage at Cassino)
SC5: The Factory (ASL Digest # 2.06)
ATF 5: The Works (Aprilia: The Factory)
ITR-17: The Devil's Factory (Into The Rubble 2)
#1: Knight's Cross (Hell's Gate II: Shanderovka)
#4: Germanic Grenadiers (Hell's Gate II: Shanderovka)
#7: Gateway To Hell (Hell's Gate II: Shanderovka)
NEV 5: The Factory 'Aprilia' (New England Volunteers Play Pack 1)
Designer: Bahadir Ermli. Adaptation: Pat Ryan
Starter kit scenario?: Deluxe scenario?:
Balance:
AmericanGerman
Overview:
As the initial expansion of the Allied beachhead at Anzio drew to a halt, the inevitable counterattacks began. The main attacks concentrated on the Albano-Anzio highway around the village of Carroceto and the Aprilia farm settlement known to the Allies as “the factory”. The factory finally fell to the Germans on the 9th after repeated attacks. Realizing the importance of this position, the Allied command ordered a counterattack by the U.S. 45th Infantry Division.Attacker: American (1st Battalion, 179th Infantry Regiment and 191st Tank Battalion)
Defender: German (735th regiment, 715th Division)
9 turns
Players: 2 OBA: German Night: NoUnit Counts: |
Squads: A:20.0 D:13.5 |
AFVs: A:3 M4A3 x 2 M8 HMC |
AFVs: D:1 PzKpfw IIIN |
Guns: A:0 D:2 7.62cm PaK 36r 7.5cm leIG 18 |
Misc Rules: | Heavy Rain (E3.51) at start, Mud (D8.23). D: FB (B23.9). No AFV may move into a Gully hex. |
Map Board(s): |
Publication | Board |
---|---|
ASL 1 - Beyond Valor (3rd Edition) | 4 |
ASL 5a - For King and Country | 12 |
Overlays: | NONE |
Errata (source)
The VC should read "...11 multi-level buildings" instead of 10 buildings | Letter148 |
Players wanting to play this game/Request a match:
Scenario info
Last Played:
Date | Reporter | Opponent | Bal. | Result | Time | Comments | |
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2025-08-16 | (D) Tripp Killin | vs | Phil Watkins | American win (VASL Log) | American's probably need to use all 9 turns. My German OBA drew 2 red cards and disappeared without a shot. My INF gun died from a CH HE shot from an American tank before it could fire. My PzIIIN fired once before being bazooka'd. My 75L AT gun fired once before the crew rolled a Casualty MC on a 1MC. The Rain stopped just after it had finished covering the American's approach to the village. The secret Mud Bog DR didn't hinder any of the US AFVs. And the Americans got another 5(!) ITT CHs after the one that killed the INF Gun. But despite all that, the German infantry with good leadership and many MGs were able to stymie the Americans through 8 turns. There are lots of open ground/road hexes the Amis need to cross. Phil did a good job of using all the available time and keeping his force intact and bringing some big American FP to bear. On Turn 9 he easily took the 3 buildings to win with 7 (6+ need for victory). Most of remaining squads were in a Berzerk stack and would have charged a non-VC hex in German Turn 9. I might have taken back one building with lots of luck, but not two. Really fun scenario, with both sides having cool toys and tools. | ||
2025-06-21 | (D) John Garlic | vs | Matt Evans | German win | 2025 - Austin Team Tournament | ||
2025-02-19 | (D) Eben Johnson | vs | boudrenghien | American win | The German's north flank must present such a wall of firepower that the Americans are forced away from the gullies and enter from the east. Nope, nice try: my separated German squads defending the north each cowered immediately with no effect, no fire lanes, nothing. I also made two, what was I thinkin'? bad mistakes. A good time and an enjoyable opponent---first time I played a scenario speaking French about half the time. | ||
2021-06-14 | (D) Thomas Lynch | vs | Zebulon Tingley | German win | Good German rolls early on put the Americans behind the time curve. American had only barely broken into the village by Turn 5, conceded on German Turn 6 with a strong defense still intact and none of the fortified building locations taken. | ||
2020-06-14 | (D) Ron Garcia | vs | Darryl M. | German win |
View all or balance report
Action | Date |
---|---|
ubertripp Added a playing | 2025-08-27 17:48:41 |
jgarlic79@gmail.com Added a playing | 2025-06-25 14:43:25 |
ubertripp Uploaded a VASL file | 2025-06-21 10:04:11 |
ubertripp Uploaded an AAR | 2025-06-21 10:02:55 |
EJ1 Added a playing | 2025-02-19 22:24:32 |
File | Description | User | Views |
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All the info from the Scenario Card, ready for setup (U3 The Factory Setup VASL 670.vsav) | VASL Setup | ubertripp | 85 |
Ruins of Aprilia looking north (aprilia.png) | Image | hoxson1 | 1209 |
(!usa-germ.png) | Image | hoxson1 | 1086 |
VASL Log file (U3 The FactoryTHE WHOLE THING.vlog) | VASL Game Log | ubertripp | 2 |
(u03.gif) | Map Image | Twirling | 1451 |
(the factory mud boards.png) | Map Image | hoxson1 | 1084 |
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