Hot Boxing
Scenario balance report
Games with no balance used/recorded: 44 (13 on the archive and 31 on ROAR)
Attacker wins (Japanese): 21
Defender wins (Gurkha): 22
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
| Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
|---|
| 1110 | 978 | 68% | 2018-01-23 | Lost |
| 1138 | 1138 | 50% | 2016-04-09 | Lost |
| 1193 | 1110 | 62% | 2015-10-17 | Won |
| 938 | 969 | 46% | 2015-06-28 | Lost |
| 1109 | 1109 | 50% | 2015-05-30 | Lost |
| 879 | 958 | 39% | 2014-10-08 | Lost |
| 1213 | 890 | 87% | 2014-03-21 | Lost |
| 917 | 1031 | 34% | 2013-10-26 | Lost |
| 1137 | 1251 | 34% | 2013-10-14 | Tied |
| 1122 | 1022 | 64% | 2013-10-13 | Lost |
| 1122 | 1054 | 60% | 2013-10-13 | Lost |
| 1177 | 1151 | 54% | 2013-10-07 | Lost |
| 1151 | 1174 | 47% | 2013-10-05 | Won |
Attacking (2 wins) average ELOs: 1092.8 vs 1064.2 has a 54.1% of winning (if the scenario was perfectly balanced).