Used and Abused
Scenario balance report
Games with no balance used/recorded: 19 (8 on the archive and 11 on ROAR)
Attacker wins (Japanese): 8
Defender wins (American): 11
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
| Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
|---|
| 1003 | 1119 | 34% | 2023-11-04 | Lost |
| 917 | 1005 | 38% | 2021-07-02 | Lost |
| 1204 | 1063 | 69% | 2020-11-05 | Lost |
| 945 | 1117 | 27% | 2016-11-06 | Won |
| 1213 | 945 | 82% | 2009-02-24 | Lost |
| 713 | 1151 | 7% | 2000-04-18 | Won |
| 1109 | 1031 | 61% | 2000-04-01 | Won |
| 1117 | 1000 | 66% | | Won |
Attacking (4 wins) average ELOs: 1027.6 vs 1053.9 has a 46.23% of winning (if the scenario was perfectly balanced).