Matsumoto's Charge
Scenario balance report
Games with no balance used/recorded: 12
Attacker wins (Japanese): 3
Defender wins (American): 9
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
| Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
|---|
| 1022 | 964 | 58% | 2025-12-06 | Won |
| 1012 | 1031 | 47% | 2025-09-04 | Lost |
| 1109 | 1109 | 50% | 2025-05-25 | Lost |
| 1018 | 1047 | 46% | 2020-12-12 | Lost |
| 954 | 1066 | 34% | 2018-07-15 | Won |
| 997 | 1083 | 38% | 2009-09-07 | Lost |
| 1047 | 914 | 68% | 2006-07-02 | Lost |
| 914 | 1047 | 32% | 2006-06-11 | Lost |
| 1151 | 968 | 74% | 2003-10-11 | Lost |
| 1095 | 1056 | 56% | 2003-03-29 | Lost |
| 713 | 1151 | 7% | 2001-07-23 | Won |
| 1117 | 831 | 84% | | Lost |
Attacking (3 wins) average ELOs: 1012.4 vs 1022.3 has a 48.59% of winning (if the scenario was perfectly balanced).