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Kwajalein Crush PTO (id:#60709)
(BFP 3: Blood and Jungle ID: BFP-51)   [next]   [previous]
Kwajalein, Marshall Islands 1944-02-02 (7 others)
RT 2: Silni Tochka 858 (Internet)
CH 31: First and Goal (Critical Hit # 3)
: First and Goal (Rate of Fire # 7)
FT207: The Last Pillbox (Deluxe Pack #1)
WCR1: Gusville (Anzio - 1944: On Patrol with the First Special Service Force)
RPT186: The Nut Lane Blockhouse (Rally Point #19)
CH 31: First and Goal (Critical Hit #3 2022 Reprint)
Designer: Chas Smith
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
AmericanJapanese
60%

Overview:

General Corlett, 7th Infantry Division commander, ordered an early morning attack on 2 February. Thick vegetation prevented the Americans from knowing the full details of the defensive works. Japanese strong points had been constructed behind the beaches as sort of a second line, as well as around the airfield. Additionally, Rear Admiral Monzo Akiyama had attached tanks of the 2nd Battalion, 1st Amphibious Brigade dispersed throughout the islands rather than as a concentrated force. This brought the Type 2 and 3 amphibious tanks into the defense.
Attacker: American (Elements of 7th Infantry Division)
Defender: Japanese (Elements of 6th Naval Base Defense Force)  
7 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:18.0 D:13.0
AFVs: A:4
M4 x 2
M3A1F x 2

AFVs: D:2
Type 2 KA-MI
Type 3 Ka-Chi

Guns: A:0 D:2
Type 88 7.5cm Mobile Field High-Angle Gun
Type 96 25mm AA Gun Twin-Mount
Type 89 Heavy Grenade-Launcher

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: PTO, LJ (Exc: roads exist, huts are Wooden buildings, Brush remains brush)
Map Board(s):
37 35 Show/hide map dependencies
PublicationBoard
ASL 13 - Rising Sun35
ASL 13 - Rising Sun37
ASL 13 - Rising Sun (2021)35
ASL 13 - Rising Sun (2021)37
ASL 8 - Code of Bushido35
ASL 8 - Code of Bushido37
Overlays: 1 Wd4
Errata (source)
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Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2024-10-17(D) Tuomo Lukkari vs Oddgeir Drevdal American win
2024-03-06(A) Jeff B vs Scott Sherer American win8.5 hrsThinking it would be too obvious to attack up the road, and that the I5-P5 road would be well-defended, I chose to bring all my units in heavy NW. It would take a bit longer to get the tanks in position, but my plan was to create TBs through the thin jungle and have my infantry clear the way for them. I was very wary of all the tricks the Jap defenders could have up their sleeves, and was pleasantly surprised when this approach seemed to be very lightly defended. I was even more surprised when my men broke clear of the jungle and pushed more toward the center of the board, still running into nothing scary. Let's be fair, the Japs have a pretty weak force compared to the Amis, with half of it composed of 2nd liners and conscripts, and the Amis have a lot of toys and their massive firepower. It is a tough VC though in the time allotted, and any hiccup could be enough to slow me down just enough. I was happy to see the sole Jap mortar fall to pieces on Turn 3, and a bit relieved when Scott revealed the first gun (the 75mm AA). I saw my first casualty on Turn 4, in the form of one of the FT tanks charging the gun, while an M4 stumbled upon one of the PBs while scouting ahead, but I continued to swat the Jap defenders like mosquitos. I grabbed my first two buildings. The PB occupant became a bit of a nuisance when he took his tunnel to reposition behind my rear. I diverted a tank and some troops to make sure they were dealt with on Turn 5, and the losses mounted on both sides (4 Jap SE and a leader to 1.5 Ami squads), including a boxcar MC on the AA gun crew. I claimed the entire NW side of the street and another building in the south, but the reinforcing Jap tanks knocked out my last FT tank. Other than this, Scott's luck was fairly atrocious all game, and the Japs cannot afford that with all the muscle they face. Turn 6 saw him blow up a tank with a DC hero, but his 10-1 was lost to a mortal wound. I claimed five more buildings, leaving the only one uncaptured the one in the far south. He could've taken a few more American lives, but with the writing on the wall called it day there. A nice and fairly simple scenario.
2024-02-04(A) walter mcwilliams vs Tom Kearney Japanese winMade good progress before running into Tom's gunline which stalled my drive toward the village. By turn 5 it was obvious I didn't have the time left to take the required 10 buildings. Very fun scenario balanced to a razor's edge.
2024-02-02(A) fabio aliprandi vs * Japanese win
2023-05-31(D) Rich Weiley vs Dave Wilson Japanese win
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ActionDate
asloser Added a playing2024-10-17 19:45:13
buser333 Added a playing2024-03-09 19:07:25
hoxson1 Uploaded an Image2024-02-06 21:51:48
hoxson1 Modified the Attacker's AFVs2024-02-06 21:48:34
hoxson1 Modified the unit counts2024-02-06 21:48:34
FileDescriptionUserViews
(!usa-jap.png)Imagehoxson11141
(crush pic.png)Imagehoxson1983
(m3a1F bfp.png)Imagehoxson1437
(kwaja_map_PTO_overlays.png)Map Imagehoxson1931
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Statistics:
Avg Rating: 6.97Votes: 32
Views: 5605
To-Play list count: 7
Estimated Play time: 7 hours
Recorded Games: 20
Archive recorded plays:
American12
Japanese8
Drawn:0

ROAR Data: (as of today)
Kwajalein Crush
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[A] American 35
[D] Japanese 33
All Rights Reserved. (c)2022 Dave Ramsey.